Large City: Mûyû Mudâ Mudâ

Mûyû Mudâ Mudâ

Mûyû Mudâ Mudâ
Example Tauric architecture.
StateDalandic Empire
ProvenceWekeris County
Sub ProvenceGa Vihæ County
RegionWhïzd-tri Moor
Founded1253
Community LeaderMaster Szazzo Beynon Glyn
Area267 km2 (106 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation688 m (2257 ft)
Average Yearly Precipitation246 cm/y (96 in/y)
Population63505
Population Density237 people per km2 (599 people per mi2)
Town AuraTruename Magic
Naming
Native nameMûyû Mudâ Mudâ
Pronunciation/ˈmʊjʊ/ /ˈmudɑ/
Direct Translation[slow; late] [city]
Translation[Not Yet Translated]

Mûyû Mudâ Mudâ (/ˈmʊjʊ/ /ˈmudɑ/ [slow; late] [city]) is a subtropical Large City located in Ga Vihæ County, Wekeris County, within the Dalandic Empire.

The name Mûyû Mudâ Mudâ is derived from the Tauric language, as Mûyû Mudâ Mudâ was founded by Szazzo Beynon, who was culturaly Tauric.

Climate

Mûyû Mudâ Mudâ has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 10°C (50°F). Mûyû Mudâ Mudâ receives an average of 246 cm/y (96 in/y) of precipitation, most of which comes in the form of rain during the summer. Mûyû Mudâ Mudâ covers an area of nearly 267 km2 (106 mi2), and an average elevation of 688 m (2257 ft) above sea level.

Overview

Mûyû Mudâ Mudâ was founded durring the late 13th century in winter of the year 1253, by Szazzo Beynon. The establishment of Mûyû Mudâ Mudâ was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Mûyû Mudâ Mudâ's construction back out of the project. Szazzo Beynon pushed on reguardles, and Mûyû Mudâ Mudâ was finished, but starts off as a terible place to live.

Mûyû Mudâ Mudâ was built using the conventions of Tauric durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Mûyû Mudâ Mudâ is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Mûyû Mudâ Mudâ is buildings are arranged arround a network of restrictive cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Mûyû Mudâ Mudâ's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Mûyû Mudâ Mudâ gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes.

Civic Infrastructure

Mûyû Mudâ Mudâ possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Mûyû Mudâ Mudâ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mûyû Mudâ Mudâ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mûyû Mudâ Mudâ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mûyû Mudâ Mudâ's parks.

Mûyû Mudâ Mudâ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mûyû Mudâ Mudâ.

Mûyû Mudâ Mudâ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mûyû Mudâ Mudâ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mûyû Mudâ Mudâ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mûyû Mudâ Mudâ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mûyû Mudâ Mudâ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mûyû Mudâ Mudâ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mûyû Mudâ Mudâ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mûyû Mudâ Mudâ's public wards, blessings, and other arcane systems.

Mûyû Mudâ Mudâ has an Millitary Academy which trains military officers and specilists.

Mûyû Mudâ Mudâ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mûyû Mudâ Mudâ's grid is powered by hydrogalvanic generators.

Mûyû Mudâ Mudâ's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Mûyû Mudâ Mudâ has a first rate hospital which caters to anyone in need of long term medical care.

Mûyû Mudâ Mudâ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Mûyû Mudâ Mudâ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mûyû Mudâ Mudâ's natural decorations nor waterways.

Mûyû Mudâ Mudâ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mûyû Mudâ Mudâ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mûyû Mudâ Mudâ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Mûyû Mudâ Mudâ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

While Mûyû Mudâ Mudâ might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Mûyû Mudâ Mudâ's garrison was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

Due to the actions of local Kami, spring is short in Mûyû Mudâ Mudâ.

The Crawling Hand near Mûyû Mudâ Mudâ are known to be quite timid.

Mûyû Mudâ Mudâ's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Chronomancy energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 133
  • Farmers: 192
  • Farm Laborer: 317
  • Hunters: 211
  • Milk Maids: 158
  • Ranchers: 83
  • Ranch Hands: 173
  • Shepherds: 154
    • Farmland: 256560 m2
    • Cattle and Similar Creatures: 15876
    • Poultry: 190515
    • Swine: 12701
    • Sheep: 635
    • Goats: 127
    • Horses, Mounts, and Beasts of Burden: 6350

Craftsmen

  • Arms and Toolmakers: 135
  • Blacksmiths: 144
  • Bookbinders: 80
  • Buckle-makers: 81
  • Cabinetmakers: 144
  • Candlemakers: 218
  • Carpenters: 201
  • Clothmakers: 176
  • Coach and Harness Makers: 69
  • Coopers: 158
  • Copper, Brass, Tin, Zinc, and Lead Workers: 87
  • Copyists: 63
  • Cutlers: 53
  • Fabricworkers: 135
  • Farrier: 343
  • Furriers: 41
  • Glassworkers: 218
  • Gunsmiths: 133
  • Harness-Makers: 60
  • Hatters: 116
  • Hosiery Workers: 44
  • Jewelers: 71
  • Leatherwrights: 144
  • Locksmiths: 62
  • Matchstick makers: 104
  • Musical Instrument Makers: 92
  • Painters, Structures and Fixtures: 80
  • Paper Workers: 96
  • Plasterers: 81
  • Pursemakers: 105
  • Roofers: 65
  • Ropemakers: 64
  • Rugmakers: 61
  • Saddlers: 122
  • Scabbardmakers: 142
  • Scalemakers: 69
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 59
  • Shoemakers: 61
  • Soap and Tallow Workers: 208
  • Tailors: 409
  • Tanners: 79
  • Upholsterers: 90
  • Watchmakers: 86
  • Weavers: 186
  • Whitesmiths: 49

Merchants

  • Adventuring Goods Retellers: 44
  • Arcana Sellers: 43
  • Beer-Sellers: 89
  • Booksellers: 93
  • Butchers: 171
  • Chandlers: 158
  • Chicken Butchers: 189
  • Entrepreneurs: 65
  • Fine Clothiers: 171
  • Fishmongers: 167
  • Florists: 38
  • Potion Sellers: 111
  • Resellers: 276
  • Spice Merchants: 86
  • Wine-sellers: 124
  • Wheelwright: 93
  • Woodsellers: 61

Service workers

  • Bakers: 373
  • Barbers: 270
  • Coachmen: 100
  • Cooks: 235
  • Doctors: 139
  • Gamekeepers: 102
  • Grooms: 54
  • Hairdressers: 226
  • Healers: 160
  • Housekeepers: 181
  • Housemaids: 373
  • House Stewards: 198
  • Inns: 59
  • Laundry maids: 129
  • Maidservants: 204
  • Nursery Maids: 122
  • Pastrycooks: 264
  • Restaurateur: 235
  • Tavern Keepers: 264

Specialized Laborer

  • Ashworkers: 87
  • Bleachers: 58
  • Chemical Workers: 35
  • Coal Heavers: 124
  • In-Town Couriers: 151
  • Long Haul Couriers: 151
  • Dockyard Workers: 122
  • Gas Workers: 31
  • Hay Merchants: 52
  • Leech Collectors: 169
  • Millers: 132
  • Miners: 158
  • Oilmen and Polishers: 100
  • Postmen: 158
  • Pure Finder: 81
  • Skinners: 192
  • Sugar Refiners: 35
  • Tosher: 94
  • Warehousemen: 204
  • Watercarriers: 133
  • Watermen, Bargemen, etc.: 198

Skilled Laborers

  • Accountants: 80
  • Alchemist: 98
  • Clerk: 124
  • Dentists: 64
  • Educators: 169
  • Engineers: 94
  • Gardeners: 63
  • Mages: 48
  • Plumbers: 66
  • Pharmacist: 75
  • Professors: 28
  • Scientists: 49
  • Wizards: 27

Civil Servants

  • Adventurers: 60
  • Bankers: 90
  • Civil Clerks: 154
  • Civic Iudex: 72
  • Consultants: 41
  • Exorcist: 147
  • Fixers: 72
  • Kami Clerk: 120
  • Landlords: 123
  • Lawyers: 77
  • Legend Keepers: 107
  • Militia Officers: 423
  • Monks, Monastic: 204
  • Monks, Civic: 192
  • Historian, Oral: 147
  • Historian, Textual: 76
  • Policemen, Sheriffs, etc.: 135
  • Priests: 276
  • Rangers: 80
  • Rat Catchers: 100
  • Scholars: 99
  • Spiritualist: 119
  • Slayers: 36
  • Storytellers: 208
  • Military Officers: 204

Cottage Industries

  • Brewers: 176
  • Comfort Services: 235
  • Enchanters: 74
  • Herbalists: 71
  • Jaminators: 218
  • Needleworkers: 244
  • Potters: 105
  • Preserve Makers: 204
  • Quilters: 93
  • Seamsters: 317
  • Spinners: 204
  • Tinker: 72
  • Weaver: 158

Artists

  • Actors: 68
  • Architects: 24
  • Bards: 92
  • Costumers: 38
  • Dancers: 76
  • Drafters: 40
  • Engravers: 51
  • Fine Furniture Carpenters: 31
  • Glaziers: 66
  • Inlayers: 61
  • Musicians: 176
  • Painters, Art: 32
  • Playwrights: 65
  • Sculptors, Art: 58
  • Wood Carvers: 204
  • Writers: 198

Produce Industries

  • Butter Churners: 218
  • Canners: 186
  • Cheesmakers: 211
  • Ice Merchants: 28
  • Millers: 129
  • Picklers: 113
  • Smokers: 83
  • Stockmakers: 72
  • Tobacconists: 105
  • Tallowmakers: 138

23826 of Mûyû Mudâ Mudâ's population work within a Foundational Occupation.

37139 of Mûyû Mudâ Mudâ's population do not work in a formal occupation, but do contribute to the local economy. 2540 (4%) are noncontributers.

Points of Interest

Mûyû Mudâ Mudâ has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Mûyû Mudâ Mudâ was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Mûyû Mudâ Mudâ lost 126 people, 157 livestock, and 20 buildings. The conflict ended after roughly 34, when members of Mûyû Mudâ Mudâ's militia enacted an operation to defend a particular faction leader, and ensure they remain out of enemy hands. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with pitched battle between both forces, which ended in defeat for Mûyû Mudâ Mudâ's forces. The war is remembered in legend by Mûyû Mudâ Mudâ's bards, historians, and legend keepers.

History